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Date   : Tue, 13 May 2003 15:22:19 +0100
From   : "Fewell, Steve" <Steve.Fewell@...>
Subject: Re: BeebEm bugs (was: Compiling Beebem)

> - Anything relying on perfect 6522 timer emulation (all PC emus apparently
> suffer from this).  My 'Frogman' game demo fails to run on BeebEm because
> its code is encrypted with timer EORing.

What is wrong with the 6522 timer emulation? Is the timing just out, or does
it hang as per the FE6E problem that I'm getting?

Steve.
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