This is the standard JSW48 altered when I was writing the
DefRoom editor. These files
include a menu front-end that allows you to turn various
extra features on and off.
|JetSet.sna|| 48K||Standard Snapshot
|JetSet.ssn|| 64K||Speculator Snapshot
|JetSet.tap|| 32K||Spectrum Tapefile
|JSW.tap|| 32K||Tapefile with JSW
split into CODE, Sprites, Objects, Rooms.
|JSW.mdr|| 135K||Microdrive image with
JSW split into CODE, Sprites, Objects, Rooms, plus DefRoom editor.
It has the following patches:
The Attic, Interface 1
Pause and Block
Graphics bugs are fixed.
Extended to have seven-bit room numbers, so
increasing the number of rooms to 72.
You can return to BASIC without clearing
memory by pressing SS-Space from the introductory screen.
If ROOM+&ED has bit 7 set, it specifies a sprite page to use for
the player sprite [Geoff,
The Nightmare Room has ROOM+&ED set to &B6 to specify the flying pig sprite
for game engines that implement room-specific player sprites.
The extra rooms have allowed me to fill in some of the
the gaps in the game map:
between the East Wall and the Bathroom and Chapel,
between the Wine Cellar and the Security Guard,
under the kitchens and hall.
Most of these are empty, but three are filled:
Room 47 - April Showers - Your Spectrum, April 1985
Room 62 - Cave Mouth - Greg Heslington
Room 63 - The Cave - Greg Heslington
You could gain access to the extra rooms by
extending the ledge in Halfway up the East Wall  to become an exit
leftwards to Room 94, and allow the ladder from Ballroom East  to go up
to Room 95. There is also space for an extra room between The Attic  and
Dr Jones will never believe this .
Authored by J.G.Harston
Last update: 20-Feb-2007