RCML&Sprite Rom 0.6(C)1986 AcornHw hL LLt%`Z ȱȱ , އ 3%z`HH ܄ڤ L ȱ   /a9ܽ}ڽ~e 瀦hh`l 臀No sprite memory 臁Not a graphics modespritenospritesspaceschoosesdeletesloadsmergesnewsrenumberssaveseditsgetgraphicsspritesƇՇ؇̓T. ` ` AȠ`ȱӠڪȱڨݩ`ɣAB`HH   Sprites Graphics L Z^ L  Sprite Rom Off L On H   page(s) sprite w/s h@ ަ   byte(s) free    sprite(s) defined p  zU   hh` Plot codes 00 Line 08 Line (LPO) 10 Dot-dash (R) 18 Dot-dash (R,LPO) 20 Line (FPO) 28 Line (BEO) 30 Dot-dash (C,FPO) 38 Dot-dash (C,BEO) 40 Point 48 Fill L&R to Non-bg 50 Triangle 58 Fill R to bg 60 Rectangle 68 Fill L&R to fg 70 Parallelogram 78 Fill R to Non-fg 80 Flood to Non-bg 88 Flood to fg 90 Circle outline 98 Circle fill A0 Circular arc A8 Circular segment B0 Circular sector B8 Block copy/move C0 Ellipse outline C8 Ellipse fill D0 D8 E0 E8 Sprite plot F0 F8 Define patterns VDU 23,k,b,b,b,b,b,b,b,b with k= 2,3,4,5 : full setting 6 : dot-dash line 11 : default setting 12,13,14,15 : simple setting VDU 23,27,0,n,0;0;0; Choose sprite n for plotting VDU 23,27,1,n,0;0;0; Get sprite n from screen Select colour pattern GCOL a,c a<16 solid colour c a=16-21 : pattern 1 a=32-37 : pattern 2 a=48-53 : pattern 3 a=64-69 : pattern 4 Sprite commands SPRITE NOSPRITE SCHOOSE n SDELETE n SEDIT n SEDIT n,m SGET n SLOAD filename SMERGE filename SNEW SRENUMBER n,m SSAVE filename ڄ۠HH  hh .` P9&' `H &H&hȭ'H'hȭ H hȭ H hȭ H hh`HH hh`ww 3` Pw Lȑ`hh۠ȱڙLLLsL& a"8H Ph( 7H Ph`l& l&)3) J[Y)01/4 LL'$ $ `ܑ . 5ޥ`eڅڥeۅۥe܅ܥe݅ݠ < Eܑڥޥ`$ HH %hH( hhH ehLe8޹0`8cѥ`mR֥mS8Tנ`ڽ`ڠ ʠ `0`I))JJJeJکjVFjmP֥mQ׽ڽH-ama ha & &)eօ֥e8T׬`UD"@  HiڍHHHy޽yhH8hhh`L(i*i+,(0)2a0.1Ja 00 4 iڭaI-4440, :4 z7) LH),ک4 H4 Hh).ک6 H6 H8 z4)¥H)0ک8 H8 Hh)2ک: H: HaN1n0N-n,J8 8)28*m(*+8(0m**+82...80,,,4Hx) 4(HH*+,HEhEEՑ8 L L0:AG ag880/Lɀɰ LHܥ ֙+ ,h ܏|  ⢀ 㢐  LڽlКΞM6?:jExΟ&@eۘ?~/H/H/ >h/`J Ƒ M  LƑ/ Tb0/Jan1(01-%ڠ %M%ڑ`#H$H%HHH Oh) (hHI ch'#*H*b% U8Um**N%h*L#H$H%HH' (hH OhHI ch)$ h%h$h#LƑ#$ 3 +,+-.-L]#$ 3 L'`'d Gap left for safety