Date : Fri, 17 Sep 1999 13:18:56 +0100
From : Jon Bloomfield <Jon.Bloomfield@...>
Subject: Re: Elite
> Plus the fact that more games are programmed nowadays in compiled
languages
> such as C, or with game generators.
> This obviously adds to the size of the code compared to the asbler used in
> many of the old 8-bit games.
Ah well now, that depends on the compiler. I have seen compilers which would
do at least as well as a good software engineer at optmising code in most
situations. On the few occasions where the compiler lost it was only by a
couple of percent or so. Admittedly this depended on the source code being
intellegently written - Junk-In = Junk-Out. But it would hardly be fair to
compare well written assembly code to sloppily written C code.
Jon