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Date   : Sat, 24 Feb 2001 18:44:06 +0100
From   : "Mark de Weger" <mark@...>
Subject: Re: More sound in BeebEm

My choice would be more glitchy sound without a delay. Reason is that I
mainly use BeebEm to play games, so timing is important. Having the "woosh"
sound 1 second after I fire a shot would distract me a lot. Not to mention
being warned for an enemy attack a second too late.

But of course, the best of both worlds (how about a menu option to select
between the two?) would be best.

Success,
Mark.

> -----Original Message-----
> From: owner-bbc-micro@...
> [mailto:owner-bbc-micro@...]On Behalf Of Richard Gellman
> Sent: zaterdag 24 februari 2001 18:05
> To: bbc-micro@...
> Subject: [BBC-Micro] More sound in BeebEm
>
>
> Ok, I've sorta managed to get some very nice sounding sound code in BeebEm
> (with DirectSound), with it only tripping up briefly on average
> around every
> 5 minutes. The only drawback is that the code tends to cause a
> delay between
> when the sound *should* be played, and when it actually *is*
> played (around
> 1 second at present).
>
> So, which would you, the BeebEm users prefer, Slight delay smooth
> sound, No
> delay, glitchy sound, or a choice of both (which would mean two exe's)?
>
> Let me know :)
>
> thanx - Richard Gellman
>
>
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