Date : Thu, 08 Nov 2001 07:43:32 -0800 (PST)
From : Thomas Harte <t.harte@...>
Subject: Re: 2 player gaming
> I'd be concerned that there was no error checking/resyncing capability on
> the packet.
>
> A simple 16 bit CRC will help,but I'd also suggest some form of magic
> 'start of header' byte and then byte stuffing within the packet.
>
> Currently,dropping a single byte will cause all sorts of problems,
Oh, I assumed that was all catered for in the underlying connection method,
and could be considered to be a solved problem. Certainly for internet use,
TCP is intended rather than UDP. Does that sound reasonable - part of the
aim is to make everything simple enough for as many emulators as possible to
grow the functionality, even if emulator:emulator communication is likely
not to work if the emulators are not exactly as accurate as each other.
Am I missing the point?
-Thomas
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