Date : Mon, 23 Sep 2002 14:57:43 +0000
From : "Tom Walker" <tommowalker@...>
Subject: Re: rupture technique
>In any case, I believe the rupture technique is the name for tricking the
>video address counter to reload mid-frame, which is a simple case of
>persuading the CRTC to enter and exit vertical sync within a few scanlines,
>arbitrarily placed within the display.
Indeed you are correct. Uridium uses rupture btw, should anyone want to see
the technique in action.
>By the way, something which I've always thought would be interesting would
>be to use this technique to program a new start address every line (or
>every other if timing conditions require) in order to make a Wolfenstein
>type display on the side. You'd almost certainly not be able to do the ray
>cast once per frame with all that going on, but you'd be in the region of
>5-10fps, surely?
Luckily enough, there is a technique similar to rupture that does exactly
that, forcing a reload of the start address every fame.
As for speed, I reckon that a textureless mode 8 raycaster using the above
technique should run reasonably.
Tom
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