Date : Mon, 26 Jan 2004 11:38:53 -0800
From : Angus Duggan <angus.duggan@...>
Subject: Re: Graphics Rendering in BeebEm
Richard Gellman writes:
>IMO, there is no speed difference in the whole DirectX vs OpenGL debate.
>You pick one when you start, and then you stick with it. BeebEm is
>DirectX-based ( at least in windows ), and so it shall remain.
Speed isn't an issue, portability is. It would be nice to have a single
emulator that worked on multiple platforms. I don't know how much of the rest
of the BeebEm code is Win32-specific, it may be this is a non-issue for
BeebEm because of other dependencies. If DirectX is the only Win32
dependency, it would seem like a shame to tie the emulator to one platform,
when OpenGL would allow others.
a.