Date : Sat, 19 Jun 2004 07:43:37 +0100
From : Kris Adcock <kris@...>
Subject: Re: Fragmented Emulators was RE: BeebEm under Linux?
Jules Richardson wrote:
>
> Maybe there's too many options in terms of hardware spec to consider it
> though? What minimum hardware spec works for one person doesn't work for
> another.
>
> I expect ego does play a part though. People *generally* don't want to
> be a little part of somebody else's project, they want to own it
> themselves or not bother at all. That's just human nature.
>
A scarily intelligent chap I work with wrote almost an entire Beeb
emulator in a week, running under DirectX. I think he used a lot of
BeebEm source for inspiration and kept tinkering away. Then he separated
out the machine-specific sutff and to prove it worked, did a PS2 version
(we work for a computer games company for a living). I certainly had
visions of fame and glory when I wrote the X-Box code - I was expecting
beautiful women to throw themselves at my feet because they could play
Chuckie-Egg on the chipped X-Boxes that no doubt all supermodels own.
But when you've done the interesting code - getting the emulators video
RAM to display, and the sound code, and reading the controllers - one
does tend to lose interest. I was suddenly left with the boring job of
front-end, an interface for controller remapping, picking disk images,
and so on - and thats when you get bored and do something else.
Cheers,
Kris.