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Date   : Tue, 16 Aug 2005 22:03:55 +0100
From   : "Samwise" <samwise@...>
Subject: Re: Chuckie Egg (was: Re: Econet-Ethernet bridge)

> From: Richard Talbot-Watkins

> > Now that Rich has created a spectrum colours loader, a hack
> > with two ducks would be the new holy grail of beeb CE upgrades
> > but I'm not hopeful it'll turn up anytime soon, if it hasn't
> > shown itself so far.
> 
> Ha!  Challenge accepted! :)
> 
> Rich

Ya know, I was half hoping someone would take me up on that.  :)

Rich, there were two main features that Nigel wanted to put in the original
release, but didn't have time to:

"The released version of the game cycles through the eight different
platform layouts five times giving 40 levels. After that it just repeats the
last eight levels forever. However I'd intended there to be more levels.
There would have been a cycle which had two birds chasing you at the same
time not one. One bird having half the top speed and acceleration of the
other so they didn't get locked together. Then I wanted the game to not to
change for a complete cycle so the player would think they had seen all
there was to see. On the next cycle, I would have put breaks in one or two
ladders and removed one or two ladders from each layout. It doesn't sound
like much but I'd noticed that I'd developed a favourite route for
completing each layout and assumed others would too. Removing ladders would
probably disrupt the players favourite route which if it was done late
enough in the game when the player had already put hundreds of hours into
the game (on the same eight unchanging layouts) would have had a big impact
for a small amount of coding."

80snostalgia.com - An interview with Nigel Alderton (2002)
http://web.archive.org/web/20040705202836/http://www.80snostalgia.com/comput
ers/spectrum/chuckieegg/interview.html

Maybe you could add both features to your extra colour loader and make it
Chuckie Egg as nature intended ... :)

The idea of collecting white eggs whilst avoiding two ducks is making me go
dizzy already ...

Sam.
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