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Date   : Wed, 16 May 2001 06:50:45 +0100
From   : Roy Collett <roy@...>
Subject: Re: Locked and beyond

In article <000001c0dd18$9d496380$c7eea8c0@...>, Kris Adcock
<krisa@...> writes
>
>Back in the days when I didn't know what hex was and my two-most commonly
>used keys were shift and break, I remember playing "Who Dares Wins" for a
>bit, resetting, and then (in a fit of boredom) running a memory dump program
>on a utility chip. Where WDW had previously resided in memory, was simply :
>
>              SOD OFF PIRATE SWINE
>

I started copying games that I had purchased because I had such an
unreliable tape player. After it chewed up Planetoid I decided to do
backup copies of my other tapes and found I couldn't because of the
protection.

The trouble with any protection method is that it has to contain the
seed of its own undoing since eventually the game has to play. (Rather
like the DeCSS video CD encryption debate at the moment). I found that
often the more work put into the protection code the easier it was to
circumvent.

But basically there was nothing better to learn into the heart of the
beeb. Learning was fun.


Roy Collett  roy@...
New Southgate, London, England.
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