Date : Mon, 29 Sep 2003 12:54:26 +0100 (BST)
From : Steve Fewell <kranser@...>
Subject: Re: More questions
Hi Ken,
Thank you very much for your hard work - you've made
fantastic progress with the changes you've made!
Any news on whether you have been able to uncripple
the code and create a full (binary/source) release
yet?
Thanks and regards,
Steve.
On Mon, 25 Aug 2003 Ken Lowe wrote:
> Hi All,
> Can anybody help me to locate the uef.lib file
> required to compile BeebEm V141.
> I've made some modifications to the BeebEm source
> code (see below for details), but have had to
> cripple some of the code to get it to compile
> without uef.lib. I've done a search around the Web,
> but unfortunately Richards web page is out of
> action, and I couldn't find the files anywhere
> else. I also found a mirror of Richards page which
> had a link to a file called serial.zip, and the
> uef.lib file was part of the zip archive.
> Unfortunately that link was also dead :(
> Below are details of the modifications I've made to
> BeebEm so far:
> * Added B+ support (added Shadow Ram)
> * Added Integra-B addon for Model B (Shadow &
> Sideways Ram board with RTC)
> * Got the Level 9 adventure games working in
> Graphics mode (with either B+ or Integra-B - slight
> graphics corruption top, middle and bottom)
> * Fixed the some of the timer 2 interrupt problems.
> This has fixed the ?&FE6E=&A0 hang problem.
> (needed to fix this for the Level 9 games to work).
> There are still some problems with VIA emulation (I
> think this is what's causing the screen corruption
> in some games), but I hope to get these sorted
> soon. Before releasing this update, I would like to
> re-enable the crippled code, so any help in
> locating the missing file would be much appreciated.
> Thanks
> Ken.
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