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Date   : Wed, 27 Oct 2004 14:17:00 +0200
From   : John Kortink <kortink@...>
Subject: Re: Labyrinth emulator!

On Wed, 27 Oct 2004 12:49:27 +0100, Richard_Talbot-Watkins@...
wrote:

>Wonder what the appeal of Labyrinth is?  I loved it from the first time
I
>saw it!  Perhaps it's the clarity and unique look of the graphics, the
way
>that new monster types and fruit pickups appear on each new level?
>("Wonder what's after strawberries?!").  Perhaps it's the slight mystery
 of
>it (it reminds me in a number of ways of the old Ultimate Play The Game
>titles).

Maze-appeal. 'What's behind the next door'. The paranoia
(being 'followed' by some monsters once they've seen you).
The strategy (how to traverse the maze, what to kill first
and how, when to consume power, when to leave it, the
different attack patterns of monsters, topped by the
'dash straight for you but very tough to kill' grinning
faces).

I think particularly the monsters were well tuned, for
just the right amount of increasingly tough (but, with
practice, do-able) resistance. Might as well have been
a walk-over given enough practice, but Labyrinth isn't.
And on the second/third/... round the monsters are even
harder to kill, do more damage, and are more relentless
in tracking you.

>Anyone know what else the author (Michael Mathison) wrote?

I think he wrote one or two other Acornsoft thingies, but
can't remember which one(s).


John Kortink

-- 

Email    : kortink@...         
Homepage : http://www.inter.nl.net/users/J.Kortink
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